Games
It's why we're all here, right?
Last updated
It's why we're all here, right?
Last updated
The ultimate goal of each Game Dev Studio is to create great games that will boost their sales, increase their reputation and expand their fanbase.
To create the perfect masterpiece each player has to take multiple decisions and allocate the correct resource for each task.
In this section the player decides the type of game the team will work on.
Category: The project size and scope. Determines how large the team working on the project can be and the main Reward Pools used for rewards
Genre: One of the main characteristic of a game. Aka Style of game play. (Tip: Market trends tend to change in the Pixelverse with a direct impact on your games sales and reward.)
Theme: The main theme of the game. Aka subject of the storyline and content. (Tip: Market trends tend to change in the Pixelverse with a direct impact on your games sales and reward.)
Platform: On which platform the game will be available. (In the "8-Bit" era it's not possible to create games for multiple platforms, but this can change as the Pixelverse evolve and unlock new technologies.)
The basic details of a game. These details will be combined with the Genre and Themes you selected above and will have an impact on the game rating.
Title: The game title. (Tip: Video game names in the Pixelverse should not be too similar to names already used on "Earth" or your rating may be lowered.)
Description: A short appealing description of your game idea. NSFW tags may be applied if our AI system detects certain spicy words or phrases. We will continue to train its accuracy in this regard.
Cover: The image cover for your game. This may have an impact on your rating as the Pixelverse video game industry evolves. See the Game Roadmap for some hints this feature's evolution...
Select the best team of workers for your game. (Tip: Some team members will provide additional boost to a specific Genre, Theme or Platform.)
Skill: the skill of your team will impact how "good" your team is at performing tasks. A higher skill will usually provide a better rating
Speed: the skill of your team will impact how fast your team will perform a task. A higher speed will grant you more "Development Points" to use in the next section
For larger projects you should use both Developers and Designers as each role provide a boost to some specific development tasks (detailed in the next section).
To create a successful game your team will have to carefully decide on the allocation of time towards different tasks. (Tip: Not all tasks have the same importance and can differ based on the genre and themes.)
Project Duration: Time in the Pixelverse moves quite a bit different from time on Earth. It seems to be 1hr of earth time is about 1 week in the Pixelverse. This means you'll be able to complete a project in in under a an earth day (Choose between 3, 6, 12 or 24 hours).
Project Cost: The overall cost of the project is determined by your team total cost and the amount of hours you decide to spend on the development. (In future eras there may be other factors that impact the overall cost of the project.)
Tasks and Development Points: The number of Development Points available depends on your team total speed and the project duration. It is likely your team will not have enough points to focus on everything, so carefully choose your priorities !!
Team Members Roles and Tasks Affinity: During the game creation there are 9 main tasks. Some team member roles are better when working on specific tasks:
Developers: perform better when working on Engine, Gameplay, Artificial Intelligence, Graphic, Controller, Sound
Designers: perform better when working on Story and Quest, Dialogues, Level and World Design
Everything is ready and your team is eager to start working on your new game. Just a final review and you can start crafting your masterpiece !!