Project Categories
We have to organize them *somehow*
When a Game Dev Studio creates a game a project category is specified:
In the "8-Bit" era only two categories are available, but going forward there will be more options:
Solo (1 developer)
Small (1-3 team members)
Medium (unlocked in the future)
Large (unlocked in the 16-Bit era)
AAA (unlocked in the Modern era)
Indie (unlocked in the Modern era)
Web3 (unlocked in the Web3 era)
The project category impacts the size of the team that is allowed to work on the specific project. In a "Solo" project only one team member can be assigned. In a "Small" project up to 3 team members can be selected.
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