Project Categories
We have to organize them *somehow*
When a Game Dev Studio creates a game a project category is specified:

In the "8-Bit" era only two categories are available, but going forward there will be more options:
- Solo (1 developer) 
- Small (1-3 team members) 
- Medium (unlocked in the future) 
- Large (unlocked in the 16-Bit era) 
- AAA (unlocked in the Modern era) 
- Indie (unlocked in the Modern era) 
- Web3 (unlocked in the Web3 era) 
The project category impacts the size of the team that is allowed to work on the specific project. In a "Solo" project only one team member can be assigned. In a "Small" project up to 3 team members can be selected.
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