# Project Categories

When a [game-dev-studio](https://rulebook.riseofthepixels.com/gameplay/game-dev-studio "mention") creates a game a project category is specified:

<figure><img src="https://1666492205-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F7LZ8GlSfb81gXSVfI6y6%2Fuploads%2F3TsdcV0z9peZqKVtpGu2%2Fimage.png?alt=media&#x26;token=d1f8e663-8337-4f00-884b-f31741bc377a" alt=""><figcaption></figcaption></figure>

In the "8-Bit" era only two categories are available, but going forward there will be more options:

* **Solo (1 developer)**
* **Small (1-3 team members)**
* <mark style="color:blue;">Medium (unlocked in the future)</mark>
* <mark style="color:blue;">Large (unlocked in the 16-Bit era)</mark>
* <mark style="color:blue;">AAA (unlocked in the Modern era)</mark>
* <mark style="color:blue;">Indie (unlocked in the Modern era)</mark>
* <mark style="color:blue;">Web3 (unlocked in the Web3 era)</mark>

The project category impacts the size of the team that is allowed to work on the specific project. In a "Solo" project only one team member can be assigned. In a "Small" project up to 3 team members can be selected.
